Oddsignal Archive
Decode the archive with local-count clues: each counts dark cells in the surrounding 3×3 including itself. Paint, cross, or erase freely; satisfy all counts.
How to play & source
Decode the archive with local-count clues: each counts dark cells in the surrounding 3×3 including itself. Paint, cross, or erase freely; satisfy all counts.
Touch the tiles and controls. Keyboard: Tab, Enter or Space activate any button; arrows move in movement games. R restarts; Z undoes calm puzzles. Cell numbers are shown in each tile’s upper-left corner.
Mechanic research: Mosaic of the StrangeOriginal small-board interpretation, not an official port. Original code, names, layouts and CSS-drawn tiles. No external assets, trackers or network requests.
New tactical layer
Oddsignal parity clues ask for even or odd painted neighborhoods rather than exact counts. Every edit flips a cluster of clues, supporting a different constraint-solving approach.