POCKET LOGIC · 0857

Oddsignal Archive

Decode the archive with local-count clues: each counts dark cells in the surrounding 3×3 including itself. Paint, cross, or erase freely; satisfy all counts.

How to play & source

Decode the archive with local-count clues: each counts dark cells in the surrounding 3×3 including itself. Paint, cross, or erase freely; satisfy all counts.

Touch the tiles and controls. Keyboard: Tab, Enter or Space activate any button; arrows move in movement games. R restarts; Z undoes calm puzzles. Cell numbers are shown in each tile’s upper-left corner.

Mechanic research: Mosaic of the Strange

Original small-board interpretation, not an official port. Original code, names, layouts and CSS-drawn tiles. No external assets, trackers or network requests.

New tactical layer

Oddsignal parity clues ask for even or odd painted neighborhoods rather than exact counts. Every edit flips a cluster of clues, supporting a different constraint-solving approach.